New Hero Nocturne Spotlight

Friday, March 11, 2011 0 comments
http://uk.ign.com/videos/2011/03/10/league-of-legends-nocturne-sneak-peek?objectid=14287819

New hero Nocturne!

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Abilities:

Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed.

Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne fades into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.

Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.

Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.

Umbra Blades (Passive): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.

Photos from the IEM

Thursday, March 10, 2011 0 comments
Hello guys! Sorry for the time wihtout writing here!

I want to share to you guys some pics from CeBIT:

SK Gaming LOL team


Pictures of the Final

New movie! Araneae 2

Wednesday, March 2, 2011 2 comments
Here you can find my new video! Araneae 2!

http://www.sk-gaming.com/video/323365-SK_Gaming_LoL__Araneae_2

I will make more info later! See you!

Personal Interview to Shushei

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Question: Can you explain the community exactly what's up with aAa? In aAa site, said that you were just in trials, is that true? Are you going to recieve the money that you won there?

Shushei: Well aparently Drijooka says that i was Trial but seems like he messed up some facts . (at least i belive so) Also i didnt leave AAA over night as he said it. A day before or on day of  monthly #3(i think it was 3rd one) i said to team that I dont fell comfortable about them speaking mostly in French. Kujaa and Wewillfailer took some action and promised me that team would use more english than they did. So I stood in team for around a week, which finally I left after CLG 1st showmatch tournament and AAA 3v3 online event. So it wasnt leaving over night and since team captain actualy offered me something for staying, I dont belive i was trial either. ( You dont wanna keep ur trial for changing team behavior by 180*). And for time being I'm not going to get money from them. At 1st Kujaa was saying that he dont have idea where the money are or said that they were frozen on his PayPal which finnaly he said that "team" decided that they wont pay me cuz I left aaa( Well I left after playing 100% of games in those two events w/e) Also on my departure they agreed on paying me.

Question: What about Wewillfailer? Do you know what's up with him?

Shushei: Well I know only as much as he told me. So that on prior 2 or 3 weeks to CeBIT their management told em that they can only take 5 players to Cebit the 6th spot is for Manager. Thats all I'm sure off.

Question: How do you see at the moment aAa team after all of this changes?

Shushei: Well I wont hide it. I rlly dislike them atm. ( apart from Soaz I rlly respect him) And The object of my hate would be Kujaa whom i trusted alot. And being backstabbed hurts the most ^^

Question: Thank you for your time Shushei and good luck for you and your team at CeBIT!

Shushei: Thank you for the interviev aswell, I hope it shows ppl that i;m not "the guy thats scheming behind someones back" but I say things openly. Also i can assure you that I spoke with kujaa before spreading that news.

SK Gaming Go4LoL Replay

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Here you can find a match recorded by me, Araneae, from a random Go4LoL some weeks ago.

You can also heard the rage of Alth0r, and the "fuuuucks" of Rashaasii.

This evening, the 2nd fragmovie will be released!

http://www.sk-gaming.com/video/323285-SK_Gaming_playing_Go4LoL

Patch Notes v1.0.0.112

Tuesday, March 1, 2011 0 comments
Release Notes v1.0.0.112 

New Skins in the Store

* Commando Jarvan
* Dragon Slayer Jarvan
* Hextech Anivia
* Loch Ness Cho’Gath


PVP.net v1.30.17

* The Login Queue will now update your position more regularly
* The Login Queue will no longer lock the focus of the application
* You can now disable the Music at the main login page
* Clickable URLs can now be sent via player to player chat
* Updated the splash art for Twitch, Evelynn, Katarina, and Annie
* Fixed several bugs with the Login Queue
* Fixed a bug where your IP/RP balance would display incorrectly as 0
* Fixed a bug where Summoners would display as Level 1 before displaying their correct Level and Rating
* Fixed a bug where the display style for the Buddy List was overly dark
* Fixed a bug where the Recently Purchased section of the Profile was working incorrectly


League of Legends v1.0.0.112

Jarvan, the Exemplar of Demacia

* Dragon Strike: Jarvan IV charges through his opponent, dealing physical damage and lowering their armor by a %. This will pull Jarvan IV to a Standard if it encounters one, knocking up all enemies in his path.
* Golden Aegis: Jarvan IV calls upon the ancient kings of Demacia to shield him from harm and slow surrounding enemies. Triggers automatically if damage would reduce Jarvan below 300 Health if it is not on cooldown.
* Demacian Standard: Passively grants Jarvan bonus attack speed and armor. Active: Throws a Demacian flag, dealing physical damage and granting passive benefits to nearby allies.
* Cataclysm (Ultimate): Jarvan IV heroically leaps at his target, dealing physical damage and creating a circle of terrain around them for a few seconds.
* Martial Cadence (Passive): Jarvan IV exploits his target's opening, dealing 8% of the target's current HP as magic damage. This effect cannot occur on the same target for 6 seconds.


Anivia

* Glacial Storm initial mana cost decreased to 75/125/175 from 100/150/200


Caitlyn

* Ace in the Hole
o Projectile speed increased to 3200 from 2200
o Range increased to 1600/1900/2200 from 1400/1800/2200
o Initial cast time leading up to the channeling time has been significantly decreased


Ezreal

* Trueshot Barrage now scales with bonus attack damge at a 1.0 ratio


Garen

* Decisive Strike
o Movement speed boost increased to 3 seconds from 2
o Total duration available to proc the silence and hit reduced to 6 seconds from 7
o Bonus damage ratio increased to 150% from 120%
* Judgment cooldown reduced to 14/13/12/11/10 from 15/14/13/12/11 seconds


Janna

* Monsoon no longer slows enemies who re-enter the storm


Karma

* Heavenly Wave base heal increased to 35/55/75/95/115/135 from 30/45/60/75/90/105
* Spirit Bond cooldown reduced to 15/14/13/12/11/10 from 20/18/16/14/12/10.
* Soul Shield Increased the shield strength by 10 at all ranks.
* Mantra cooldown reduced to 25 seconds from 30 seconds.


LeBlanc

* Ethereal Chains ability power ratio increased to 0.5 from 0.4 for both damage components


Maokai

* Twisted Advance levelup tooltip now correctly displays the increase in mana cost
* Fixed a bug where Maokai's death animation would not play if he is slain during Twisted Advance


Mordekaiser

* Mace of Spades ability power ratio increased to 0.4 from 0.2


Singed

* Fixed a bug that was causing Poison Trail to have a 1 second cooldown upon activation


Sivir

* Fixed a bug with Boomerang Blade that was causing certain items to not show their bonus attack damage in the tooltip


Urgot

* Fixed a bug with Acid Hunter that was causing missile lock to shoot further then intended


Veigar

* Primordial Burst ability power ratio increased to 1.2 of Veigar's ability power and reduced to 0.8 of his target's ability power


Zilean

* Fixed a bug where the particle on Time Warp would not persist through the full duration of the movement speed modifier at later ranks


Items

* Fixed a tooltip bug where Haunting Guise said it provided 180 Health and 20 Ability Power, when it actually provided 200 Health and 25 Ability Power
* Morello's Evil Tome cooldown reduction increased to 20% from 15%
* Sight and Vision Wards can now be stacked 5 per slot
* Tiamat
o Attack damage increased to 50 from 42
o Mana regeneration per 5 seconds increased to 5 from 4
o Shop tooltip is now more descriptive, matching the inventory tooltip
* Spirit Visage increased healing and regeneration effects reduced to 15% from 20%


Summoner Spells

* Ghost duration decreased to 10 from 14


General

* Death Timers have been reduced on Summoner's Rift to 12-50 seconds from 28-50 seconds
* Minions
o Melee minion magic resist now increases 1.25 per 3 minutes (up from 0.5)
o Ranged minion armor now increases 1.25 per 3 minutes (up from 0.5)
o Cannon minion armor and magic resist now increase 3 per 3 minutes (up from 2)
o After 20 minutes, cannon minions now spawn every 2 waves (up from every 3 waves)
o Cannon minions and super minions now reduce turret damage by 65% (up from 50%)
o Fixed a tooltip bug "This unit receive..." with cannon minions and super minions
o Minions now deal about 50% more damage to turrets
* Turrets
o Turrets deal about 10% less base damage to champions
o Turrets now have 20% armor penetration
* Fixed several typos in the Options Menu

New Skins comming!

1 comments

Improving your Laning - Mini Guide

Saturday, February 26, 2011 0 comments
Hey guys I translated a nice writedown from my friend BlackSteal so enjoy and learn :P

Original post by: BlackSteal
Translated by: Candy Panda

The Laning phase is one of the most important aspects in LoL and its early game.
Laning usually includes the static remaining on a lane, with a few exeptions. Also laning can have a heavy impact on the later game due to snowballing.
While laning you can run into different scenarios which I will explain one for one. The typical lanes in LoL consists of 1 Toplaner, 1 Midlaner and 2 Botlaners and 1 Jungler. I will use this as standart for the following examples.

If your enemy team decides to play without jungler try to use your jungle advantage and play aggresively since a jungler allows you to turn a 2v2 or 1v1 fight to a 2v3 or 1v2 fight. Also he can hold the lane for you if you have to go back so no experience is wasted.

General thoughts before the game:
The game starts.
Pre Laning Phase

Against which champion I have to lane and am I able to do so?
You always have the choice to swap the lane with your teammates but always remember to keep the 1-1-2 sheme.
If you know beforehand that you wont be able to lane against the champion you will probably face then try to swap your lane or use certain tricks to hold yourself as good as you can
Which of the enemy champions can have influence on my lane and which of my allies have?
You should basically always rely on the fact that the enemy will react properly while your team doesnt, that way you wont encounter situations where you rely too much on your teammates and get dissapointed.
Ezreal, Gankplank, Karthus, Pantheon, Shen, Soraka, Twisted Fate all of those can have direct influence to your lane as soon as they hit level 6 so always keep an eye on the level of these champions and take that into consideration when you want to engage. Also champions who have the summoner spell "teleport" or have abilities that move them quickly around the map(Kassadin, Rammus) can do that.
Which jungler my enemy has and in what way he will be able to gank me?
If I take all these information and box them in 1 packet, then send it to santa claus I will hopefully get enough information back to make myself a plan of how I want to lane the first 10 minutes of the game. I think beforehand if I can stand a Level 1 fight and at which level I will be able to start harrass. An important point here aswell is the item choice. If I know I will lane against a Miss Fortune I will grab the Dorans Shield or the Clotharmor and not the Null-Magic Mantle right? ;)
Im honest, when I play all these things run through my head. I dont write this because I think it COULD be like this, no it should be the standard. Generally I think about those things and I try to look what I can do/cant do in my lane.
If you know what your lane will be like we can go to the next step:

Early Laningphase
First: Is it really the enemy I expected and if not can I even control the lane against the current one?
Often your teammates agree with swapping lanes since they want to win aswell right?
However, you should check following criteria aswell: Enemys starting item, Summonerspells and changes on his base stats. You can try to hit the enemy once and look how fast he regenerates. But for the most part experience will come in handy now. There are 1 million ways a lane could be like and I you cant describe them all.
Anyway I will try to describe the most common ones now:
-A person dominates in every aspect the other one: Lets hope youre the dominating person. If thats the case, use your advantage. Dont push your lane too much, the creeps should be on your side of the lane but not in your tower since then they will get pushed themselves. Try to keep the enemy out of experience and gold range while you get the most gold possible. Your enemy will try to be passive and you dont have to change that. Dont get aggresive even if he backs up to his tower. In most cases that will just backfire on you since you cant get lasthits anymore and youre waaaaaay to far away from any help so the jungler can easily kill you. If you dominate try to keep him out of xp and gold range, nothing more. If you try to kill him you will waste your advantage most likely.
However, if youre the person who gets dominated you should come to following conclusion: First, why did it even come to that? Sure, some laners are better then others but theres no champion who is completly helpless against another. On the other hand you want to keep your loss as small as possible. Most likely your enemy will try to last hit your creeps which will push his creeps sooner or later to your tower. But you should still keep them away from your tower range. This way your lane wont get pushed and you cant be ganked so easily. if you dont get in xp range for 1 or 2 creep waves, then it is like this and theres nothing you can do about it. Better back of first instead of getting killed. if you have no change in a direct fight against him then dont fight.
Harrass vs Fighter: First of all heres my definition of those classes: A harrass champion can poke from long range while having some form of health regeneration, this way he can slowly dominate the lane. Often he likes to trade some hits since he will get his life back easily anyway while you dont. Anyway, the fighter on the other hand has alot of burst potential and is usually stronger in a direct 1v1 fight. However hes fairly weak in terms of regeneration and harrassment.
If your champion is a harrasser you should try to fight a bit. You try to get the enemy so low that even if he wants a direct fight he will loose. This way you get the lane control. The advantage of the harrasser is that if he has the advantage he can usually keep it. if youre the fighter you want to search the direct fight. Lets imagine the follwing. An Ezreal gets harrassed constantly by a Vladimir lvl 5. His creeps are pushing since he has to use Q on the creeps to heal your Mystic shot. You can use ghost and search the direct fight since you know that he is really weak at level 5 due to long cooldowns. Anyway dont chase too long since he can turn it around when his cooldowns are up again.
Generally you can give every champion the tag fighter or harrasser. There are special cases but you cant describe them all.
Try to think of every possibility the enemy has. Generally I recomment to stay passive and farm. Especially against good enemys you get a nice position advantage this way, since he has to walk through your creeps to harass you. Look for his mistakes and use them to your advantage.

Araneae 2 Comming soon!

Thursday, February 24, 2011 13 comments
My 2nd movie is almost done. I will release it before March. And that's why I post this. Im asking you, what do you expect of my 2nd movie. What heros do you want to see, songs, effects, or "combos". My 2nd movie is almost done, but you can help me in my 3rd movie!

Comment here everything! Thank you all!
 
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